
Maze exploration game built with Phaser.js and TypeScript
Top-down maze exploration game with treasure collection, enemy AI, and strategic risk/reward gameplay mechanics. Navigate through procedurally generated mazes while avoiding intelligent enemy patrols and collecting treasures for bonus points.

City planning and traffic management simulator inspired by Mini Motorways
City planning and traffic management simulator inspired by Mini Motorways. Build roads, manage traffic flow, and optimize transportation networks to keep your growing city running smoothly.

Train switching and pathfinding game inspired by Luma City
Train switching and pathfinding game inspired by Luma City. Guide trains through complex railway networks, managing switches and timing to prevent collisions while optimizing route efficiency.

A mini game with airplane dodging homing missiles
Top-down action game featuring intelligent homing missiles, enemy AI, and strategic combat mechanics. Pilot your aircraft through waves of enemies while managing ammo and dodging sophisticated missile systems.
Built with AI Assistance
These games were developed during focused 3-day development cycles using Claude Code for AI-assisted programming. Each demo showcases different game development concepts, from physics simulation to AI pathfinding and resource management.