Interactive Game Demos

Play the games built during my AI-assisted development journey

Maze exploration game built with Phaser.js and TypeScript screenshot
Maze GameDemo #1Day 1

Maze exploration game built with Phaser.js and TypeScript

Top-down maze exploration game with treasure collection, enemy AI, and strategic risk/reward gameplay mechanics. Navigate through procedurally generated mazes while avoiding intelligent enemy patrols and collecting treasures for bonus points.

phasertypescriptmazegameisometric
City planning and traffic management simulator inspired by Mini Motorways screenshot
Roadways CloneDemo #2Day 7

City planning and traffic management simulator inspired by Mini Motorways

City planning and traffic management simulator inspired by Mini Motorways. Build roads, manage traffic flow, and optimize transportation networks to keep your growing city running smoothly.

Train switching and pathfinding game inspired by Luma City screenshot
Train GameDemo #3Day 3Not Playable

Train switching and pathfinding game inspired by Luma City

Train switching and pathfinding game inspired by Luma City. Guide trains through complex railway networks, managing switches and timing to prevent collisions while optimizing route efficiency.

Watch Video Demo
A mini game with airplane dodging homing missiles screenshot
Airplane TurretsDemo #4Day 10

A mini game with airplane dodging homing missiles

Top-down action game featuring intelligent homing missiles, enemy AI, and strategic combat mechanics. Pilot your aircraft through waves of enemies while managing ammo and dodging sophisticated missile systems.

Built with AI Assistance

These games were developed during focused 3-day development cycles using Claude Code for AI-assisted programming. Each demo showcases different game development concepts, from physics simulation to AI pathfinding and resource management.