Day 1: Maze game: Getting back into game dev... Trying to build the maze game I've wanted forever
Challenge:
Can I build my first game using AI-assisted development with spec-driven approach?
Attempt 1: Maze Game with Kiro IDE
Used Kiro IDE because of their free tier and spec-driven development for steering AI.
Process:
- Wrote requirements (though I didn't really know what I wanted beyond "maze game")
- Kiro wrote requirements document → design document → task document
- Let it run mostly unsupervised for a few hours
Outcome:
- Got a working maze game
- Added trapdoors, traps, portals when I asked
- BUT: Put bunch of symbols on screen, some worked, some didn't
- Had to do lots of back-and-forth steering
- Gameplay was unsatisfying because I hadn't been specific about what I wanted
Lessons learned:
- Process worked but I wasn't specific enough on gameplay requirements
- Since I didn't know what I wanted, AI chose and I wound up with symbols that didn't work properly
- Spent 1-3 days total and got working game + good understanding of process
- Need much more detailed requirements upfront
Next:
Try to clone an existing game so I have specific requirements to give the AI
Ingredients
- AI Platform: Kiro IDE - Free tier
- AI Assistant: Kiro's spec-driven AI development - Free
- Approach: Requirements → Design → Task document workflow
- Time Investment: 1-3 days total development time
- Key Discovery: Need specific gameplay requirements upfront
- Cost: $0 - Used free tier throughout
- Process: Mostly unsupervised AI development with manual steering
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