Mini Motorways Take 2 - Breaking Down Problems Smaller
Challenge:
What if I break everything down into mini experiments instead of trying to build a complete game?
Attempt 1: Circular Track
Simple house-to-house traffic simulationAttempt 2: Traffic Rules
Attempt 3: Point-to-Point Travel
Attempt 4: Traffic Lights
Complex intersection experiment - traffic lights, roundabouts, and chaosLessons learned:
- Mini experiments show real promise
- Just having something moving around the screen changes everything completely
- Makes it start feeling like something fun you want to watch
- Still hate the default assets though
- Feels like doing art in high school: "I hate it, hate it, hate it, hate it again, I love it, this is cool!"
Next:
What if I started with really nice assets first, then try to make something fun?
Ingredients
- AI Assistant: Claude Sonnet - ~$2 in API credits
- IDE/Platform: Browser-based game development - Free
- Assets: Default geometric shapes - Free
- Approach: Mini-experiment methodology vs. comprehensive requirements
- Key Discovery: Incremental requests > complex specifications
- Time Investment: 2-3 hours of focused experimentation

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