Airplanes + Turrets + Rockets + Nice Assets
Challenge:
Can good assets transform this from squares moving around into something that actually feels like a game?
Attempt 1:
Found free game assets for rockets and airplanes. Used Grok to generate a game scene background after 5-10 attempts.
Outcome:
- Assets and visuals make a massive difference to immersion
- Good background assets can be generated with enough iterations
- BUT: Still can't get airplane to fly straight despite repeated prompts
- Collision detection between rockets and airplane is buggy
- Rockets aren't homing yet
Lessons learned:
- Good assets change everything about how a game feels
- AI-generated backgrounds work with enough iterations
- Still struggling with basic mechanics even with proven algorithms
Next:
Continue with airplane game. Still need to:
- Fix airplane flight path (not flying straight despite repeated prompts)
- Implement proper homing missile behavior
- Fix collision detection between rockets and airplane
- This could be a much more fun game within 1-2 days
OR: Start posting progress and move on to explore other mechanics
Ingredients
- AI Assistant: Grok (X.ai) - 5-10 attempts for background generation
- AI Assistant: Claude Sonnet - Game mechanics debugging
- Free Assets: Airplane and rocket sprites from free game asset sites
- Asset Sources: Free game development asset repositories
- Background Generation: AI-generated game scene (multiple iterations)
- Previous Work: Day 9's proven turret tracking algorithms
- Key Discovery: Good assets transform engagement completely
- Time Investment: 4-5 hours on asset sourcing and integration
- Cost: ~$4-6 in AI credits (Grok iterations + Claude debugging)
- Ongoing Issues: Basic mechanics still unreliable despite visual polish
Comments & Discussion
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