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AI Game Dev Adventures

Building games with artificial intelligence - organized by series

Game Development Series

Each series represents a different game development experiment or approach, chronicling the journey from initial concepts to working prototypes using AI-assisted development.

Airplane Turrets Game

Tower defense mechanics with airplanes, turrets, and homing missiles

2 entries
Day 10
2025-08-26

Assets Transform Everything - From Squares to Imme...

Screenshot from Assets Transform Everything - From Squares to Immersive Gameplay

Discovering how proper game assets and AI-generated backgrounds can transform basic mechanics into an engaging experience, while revealing persistent challenges with AI game development.

Day 9
2025-08-25

Airplanes + Turrets + Rockets - Using Proven Algor...

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Combining good game development practices with proven algorithms from existing tutorials, discovering that real game logic from tutorials beats asking AI to reinvent mechanics from scratch.

Mini Motorways Clone

Mini Motorways-inspired experiments with traffic simulation and road building

2 entries
Day 7
2025-08-19

Mini Motorways Take 2 - The Power of Mini Experime...

Screenshot 1 from Mini Motorways Take 2 - The Power of Mini Experiments
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Discovering that breaking down complex games into tiny, focused experiments creates much better results than comprehensive approaches - cars driving in circles becomes surprisingly engaging.

Day 5
2025-08-19

Mini Motorways Clone - The Comprehensive PRD Appro...

Screenshot from Mini Motorways Clone - The Comprehensive PRD Approach

Attempting to create a successful one-shot clone of Mini Motorways with comprehensive requirements and multiple screenshots, only to discover the dangers of overwhelming AI with too much information at once.

Train Switching Game

Attempting to clone a train switching game with AI assistance

1 entry
Day 3
2025-08-18

Train Switching Game Clone - Learning from Existin...

Screenshot 1 from Train Switching Game Clone - Learning from Existing Games
Screenshot 2 from Train Switching Game Clone - Learning from Existing Games

Attempting to clone a train switching game from Luma City app by providing screenshots and detailed requirements, discovering the challenges of game-specific AI logic.

Maze Game Experiments

First experiments with maze generation and game mechanics using Kiro IDE

1 entry
Day 1
2025-08-17

Maze Game with Kiro IDE - Getting Back into Game D...

Screenshot 1 from Maze Game with Kiro IDE - Getting Back into Game Dev
Screenshot 2 from Maze Game with Kiro IDE - Getting Back into Game Dev

My first attempt at AI-assisted game development using Kiro IDE's spec-driven approach, learning the importance of detailed requirements and the challenges of unsupervised AI development.

Foundation

The motivation and background for starting this AI game development journey

1 entry
Day 0
2025-08-16

Why Game Development with AI?

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The personal motivation behind starting an AI-assisted game development journal - from childhood dreams to modern tools and the perfect timing to experiment with AI-driven coding.